![]() ![]() Most of the game is played from a top down view, but the details still shine through - details such as the well animated models, the sharp textures, and the impressive lighting effects. Much like the gameplay, the visuals haven't had much of an overhaul, but BGDAII still looks great. Just make sure one of those replays is with another person in the co-op mode, because this is where the game really shines. Plus, the characters you can play as are all varied tactics-wise, so BGDAII warrants playing through a few times to truly see (and unlock) everything. Levels and dungeons feel a little more focused, though there is still plenty of exploring to do, and the fantasy experience flows along nicely. The formula of hacking, plundering, and leveling is still in full effect here, but everything feels more refined this time around. Hacking and slashing is a lot of fun ' this has been established - but if you're looking for something new in Baldur's Gate: Dark Alliance II, then you might be disappointed because it mirrors its predecessor in almost every way. If you played the first Dark Alliance to death, though, then it might be better to wait for the similar-yet-online-enabled Champions of Norrath on PS2. Plus, theres something inexplicably enjoyable about building a godlike warrior through the massacre of goblins by the thousands. Dark Alliance II is still an addictive spark of a game the storys much deeper now, and there are dozens upon dozens of new levels to explore. ![]() Still, you can’t fault Interplay for not fixing what aint broken. And why are we still limited to two players? Thats a flaw in the previous game. The sense of deja vu here is undeniable, especially since the Gauntlet-like gameplay is repetitive by nature. Theres a new item-creation system (see sidebar), you can switch weapons quickly with the control pad, the cameras a bit less ornery.and thats it. ![]() You can count all the original features here on one hand. It’s just as fun as the original Dark Alliance, but legitimate improvements are scarce. Thats why Im scratching my head on why Interplay broke out the II for its latest bash-em-up. ![]() Stick a Roman numeral on the end of your new games title, and players start to expect certain things: better gameplay, fewer annoyances, and more entertainment value than the original. ![]()
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